Written Answer

Social and Psychological Impact of Metaverse and Virtual Reality Technologies on Human Interaction and Connection

Speakers

Summary

This question concerns the potential social and psychological impacts of metaverse and virtual reality technologies on human interaction and the support provided to stakeholders, as raised by MP Yip Hon Weng. Minister for Communications and Information Josephine Teo responded that the government focuses on public education through initiatives such as the National Library Board’s Read to be SURE and the Digital for Life portal. These resources equip parents and children to navigate emerging technologies safely and protect against online harms. Regulatory measures have also been taken, including the implementation of the Code of Practice for Social Media Services. Additionally, a Code of Practice for App Distribution Services will be introduced later this year to ensure age-appropriate access for young users.

Transcript

14 Mr Yip Hon Weng asked the Minister for Communications and Information (a) what are the potential social and psychological impacts of metaverse and virtual reality technologies on human interaction and connection in the Singaporean context; and (b) how are relevant stakeholders, such as parents, educators and mental health professionals, equipped to guide and support children and young adults to navigate the social dimensions of these virtual environments.

Mrs Josephine Teo: The Ministry of Communications and Information is not aware of definitive research findings regarding the social and psychological impacts of metaverse and virtual reality technologies. Our consistent approach has been to work with partners to develop and update public education initiatives to equip Singaporeans to use technology in a safe, healthy and balanced manner. For example:

(a) The National Library Board's Read to be SURE initiative provides resources on the benefits and risks of technology, including the metaverse.

(b) Digital for Life (DfL) Festival in 2023 provided opportunities for parents and children to learn about emerging technologies and also how to protect themselves against potential online harms.

(c) Recently, the Infocomm Media Development Authority also launched bite-sized resources on the DfL portal to support parents in guiding their children's online interactions.

Where appropriate regulatory actions can be taken, we have implemented them in a timely manner. For example, we have introduced a Code of Practice for Social Media Services. Later this year, we will also introduce a Code of Practice for App Distribution Services to ensure age-appropriate access.